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Devlog
Spirit of Nilda
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Devlog
OBT underway!
November 29, 2025
by
ihcuinat
Day 1 of the OBT. Got a few feedbacks today — and they were incredibly helpful. Some obvious bugs, some unfriendly UI… things I could never have noticed on my own. So far, most feedback has come f...
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OBT is now open for Spirit of Nilda!
November 29, 2025
by
ihcuinat
A text-driven, browser-based dungeon crawling RPG developed slowly over 2 years. It’s a calm & thoughtful game—no flashy action, no real-time battles. But if you enjoy exploration, decision-making...
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Short Video: Production During Exploration
November 28, 2025
by
ihcuinat
Crafting and refining are production elements available during exploration. Turn herbs into potions and ore into metal to gain an advantage in your adventure. It may feel like a small extra step, but...
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Short Video: Search the Room
November 27, 2025
by
ihcuinat
Using the Search command at a campsite triggers various events— treasure, battles, conversations, riddles, and more. The story of Spirit of Nilda unfolds through these campsite events...
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Short Video: Heal by Campfire
November 26, 2025
by
ihcuinat
Taking a break to sit by the CAMPFIRE will restore your party’s HP. This mechanic might be a little unique to Spirit of Nilda. You can heal using skills or potions, but the campfire is your main rec...
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Short Video: How Exploration Works in Spirit of Nilda
November 24, 2025
by
ihcuinat
I tried making a short video that shows a quick overview of how exploration works in Spirit of Nilda . https://www.youtube.com/shorts/a8OoVr5aDuA The footage uses the Japanese UI , since that’s my d...
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Setting things up for the upcoming open test
November 23, 2025
by
ihcuinat
#progress
I’ve been spending this week preparing for the open test—deployments, environment checks, and making sure the basic flow works smoothly. As part of that process, I also created a small project pag...
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